• by Matt Paprocki

    Even with Jack Thompson out of the picture (at least legally), it’s still probably not a great idea to release a AO rated title onto the market, especially since the system makers won’t allow it. That’s what Sega is trying to avoid, and if MTV Multiplayer is correct, they’re sending builds of MadWorld to the [...]

  • by Quinton Miles

    Sega debuted a brand new trailer earlier today for their upcoming title Mad World at Games Convention 2008. The video, which clocks in at about two minutes, shows off more of the gameplay, blood, gore, and even throws in some comic book-style onomatopoeia to boot. I’ve been interested in this game for quite a while [...]

  • by Quinton Miles

    Sega’s House of the Dead series made its Wii debut earlier this year, but is getting ready to do it proper as the company this morning announced a new title in the series. Titled The House of the Dead: OVERKILL, the game is in development at Headstrong Games and will retain the light-gun style of [...]

  • by Matt Paprocki

    Time for another of GameTrailers Top 10s, this one coming in the form of the hardest games of all time. Without sounding too cocky, I can beat Contra using three lives, and did do it once without dying. Same goes for the arcade version. Granted, that’s after countless hours of a wasted youth trying to [...]

  • by Quinton Miles

    Shenmue and Space Harrier creator Yu Suzuki has left Sega, says company president Simon Jeffery during an interview with Gamasutra.

    “Last I heard, he was doing some online stuff in China”, says Jeffry. “He’s kind of his own man right now. Every now and again, he’ll come up with an idea, and I don’t think anything [...]

  • by Matt Paprocki

    Sega’s iPhone version of Super Monkey Ball has sold 300,000 digital copies to users of Apple’s latest must have gadget. Doing that math, that’s $3 million since the game’s release for the downloadable software. President of Sega US Simon Jeffery makes a statement on the buisness potential in an interview with the Wall Street Journal:
    “That’s [...]

  • by Quinton Miles

    Fool me once, shame on you. Fool me twice, shame on me. Fool me three times, you’re getting good. Fool me four times….well, you get the point. Sonic fans have been going through that type of situation for the last few years now, but things look to turn the tide. BioWare’s hard at work on [...]

  • by Quinton Miles

    As crazy as it sounds to some for me to say this, I’m starting to think it might be left up to Sega to somewhat save E3 2008 for the “hardcore” Nintendo fans. Earlier this year, the company unveiled their partnership with Platinum Games to work on a number of titles for the Wii with [...]

  • by Matt Paprocki

    Publisher Crave Entertainment is the latest company to leave the ESA, according to a report on GamePolitics. They now join the ranks of LucasArts, Activision, and Vivendi, who have all left the association in recent months.
    The company will still, however, set up shop at this year’s E3. Crave published numerous games on the Dreamcast and [...]

  • by Matt Paprocki

    The Incredible Hulk, the follow-up to the superb Ultimate Destruction in 2005, is a mixture of fun city destroying, rampant technical problems, and irritating missions. Players truly feel as if they are the Hulk as they destroy New York piece by piece, and mercifully, the player is never forced to play as his lesser alter [...]

  • by Matt Paprocki

    Released for both the PC and Xbox 360 about a month apart, Universe at War gamers were previously separated by their platforms. With the latest patch, though, that’s no longer a problem. One of the benefits of the update is the ability to battle it out with console owners and see which is quicker: Keyboard [...]

  • by Quinton Miles

    Sega of America announced today that they have licensed Epic’s Unreal Engine 3 for a new cross-platform title. Coming almost a year after signing a previous deal with the Cary, NC-based company, Sega didn’t offer any other information on the game but said more details would be coming soon.
    “The great capabilities of Unreal Engine 3 [...]

  • by Quinton Miles

    After what seems like months of rumors and speculation, Sega finally confirmed this morning via press release that they have indeed formed a partnership with PlatinumGames.The studio, whose developers created or worked on a number of franchise games over the years such as Resident Evil, Devil May Cry, and Okami, are developing three new games [...]

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