• by Matt Paprocki

    While everyone expected the simplistic MLB Stickball this week as the Live Arcade release, it was a bit of a surprise to see two more alongside it given the complete lack of announcements.
    Tenchu fans are given the multi-player driven Shadow Assault. Think of it as Bomberman set in Tenchu, with a focus on trapping foes [...]

  • by Matt Paprocki

    While yes, we’re still waiting for Duke Nukem Forever, at least gamers can take solace that we’re being given some form of the Dukester on September 24th. On that day, Duke fans can break a six year streak since the last title in the series hit the market (that being a new spin-off of the [...]

  • by Matt Paprocki

    Someone out there apparently has acquired the ability to travel through time. Developer Blazing Lizard has discovered that the as of yet released Pirates vs. Ninja Dodgeball will be a huge seller when it’s released on the Live Arcade next week. Why else would you announce and develop a port for the Wii? What happens [...]

  • by Matt Paprocki

    SHMUP fans are in for a challenge with Capcom’s latest contest. While fanatics will replay levels until their thumbs take on early stages of arthritis to score the highest amount of points, that’s not what Capcom’s looking for. They want the player concerned with long term hand care in mind, i.e., the player who scores [...]

  • by Matt Paprocki

    The absurdly high critical acclaim for Live Arcade (making it the highest rated title on the service’s history) title Braid has led to sales of 30,000 downloads. That’s the good news for this $15 puzzle/platformer. The bad news is, as stated by creator Johnathan Blow, is that it still needs to sell “a lot more [...]

  • by Matt Paprocki

    European VP of Xbox Chris Lewis has stated that European Xbox players hardly make up a large sum of the user base. The number resides under 25%, which Lewis explains is a language barrier problem:
    “Up until fairly recently we just haven’t had enough on the service for non-English speaking folks. On a community service like [...]

  • by Matt Paprocki

    Gamers will remember 9-9-99 as the day Namco’s first sequel to Soul Blade released (the Dreamcast launched with it, but for a while, it was purely a Soul Calibur machine). Now, Live Arcade owners can look forward to paying a measly $10 for this classic that still holds up today. Everything remains intact, from the [...]

  • by Matt Paprocki

    Those who downloaded the fun, short shooter Commando 3 on the Live Arcade can wake up to extra bonus this morning. The headline eating Super Street Fighter II (deep breath) HD Remix beta is up and available for download. The options are slim, limited to a single stage and two characters, Ken and Ryu. The [...]

  • by Matt Paprocki

    Within their respective launch period (a three day window), four Xbox Live Arcade titles have stood out. Rez HD pulled in at the number one spot, selling 25,000 units. Ikaruga was close behind at 22,500, Penny Arcade Episode 1 is in third with 16,500, while N+ takes spot number four with 13,000 sales. It’s interesting [...]

  • by Matt Paprocki

    Next-Gen’s interview with Marc Whitten, General Manager of Xbox Live, shed some light on upcoming changes. The biggest announcement is that owners should not be expecting a Spring dashboard update:
    “We have taken a different approach this spring and spent a lot of our time and resources of building the proper infrastructure and scale for the [...]

Wearing the Basic Black Skin for Shifter by Buzzdroid