Recent Reviews

  • by Quinton Miles

    What happens when you take a popular music game franchise, focus it primarily on one band, and bring it out in the middle of the summer at full price right before your next full sequel? Guitar Hero: Aerosmith happens, that’s what. While the game plays as solid as any in the series thus far, there’s [...]

  • by Matt Paprocki

    Surprisingly not correlated to this summer’s Hellboy movie sequel, Konami’s video game adaptation spins its own story. Sadly, it’s one plagued by monotonous button mashing, impossible aiming controls, and a non-player controlled camera that will do you no favors.

  • by Matt Paprocki

    Filled with concepts and ideas worthy of its obviously massive budget, Alone in the Dark is unfortunately hampered by a myriad of frustrations and technical issues. At times, the game is actually impossible to play. It could even require a restart in hopes that this sets things correctly so you can proceed. The glitches only [...]

  • by Matt Paprocki

    Over the years, game developers have come up with a number of off-beat concepts for a video game. Paperboy, in which players control a newcomer to the world of newspaper delivery in the world’s more disturbed neighborhood is a solid example of an oddball, “never should have worked” title. Wall*E on the other hand is [...]

  • by Quinton Miles

    Bringing Guitar Hero to the Nintendo DS certainly sounds like a challenging proposition any way you slice it. Faced with the task of converting a peripheral-based game to a portable system while retaining the original feel of the franchise, Activision and Vicarious Visions have ultimately managed to do so in Guitar Hero: On Tour. That’s [...]

  • by Quinton Miles

    After decades of anticipation and fanfare from across the globe, the saga of Solid Snake is finally at its end. Metal Gear Solid 4: Guns of the Patriots definitely isn’t perfect in any sense of the word, but does manage to truly be greater than the sum of its parts to go down as one [...]

  • by Matt Paprocki

    As the first foray into the boxing ring for 2K Sports, Prizefighter nicely fills the gap between releases of EA’s Fight Night series but doesn’t aim high with any unique control schemes or revolutionary features. It’s a basic boxing game in a design-by-numbers style that remains addictive for those not looking for originality.

  • by Matt Paprocki

    The Incredible Hulk, the follow-up to the superb Ultimate Destruction in 2005, is a mixture of fun city destroying, rampant technical problems, and irritating missions. Players truly feel as if they are the Hulk as they destroy New York piece by piece, and mercifully, the player is never forced to play as his lesser alter [...]

  • by Matt Paprocki

    Without the movie license behind it, the video game version of the Bourne saga had some time to mature. The developers spent their time refining an excellent combat system, spot on shooting mechanics, and a driving level that probably should have been cut completely. While repetitive, Bourne Conspiracy is a solid experience during its brief [...]

  • by Matt Paprocki

    With a new coat of paint and the same gameplay mechanic LEGO Indiana Jones has an expansion pack feel to it. Many of the irritating gameplay quirks of the LEGO Star Wars games are evident and unchanged, while the replay value has taken a dive. Aside from Indy himself, this one feels stale.

  • by Matt Paprocki

    After a successful resurrection of the Ninja Gaiden series on the Xbox (which then led to multiple revisions), Tomonobu Itagaki brings the series full force onto the next generation hardware. While not revolutionary or a massive leap forward, Gaiden II is gooey, bloody fun when it’s not annihilating the player.

  • by Matt Paprocki

    For standard licensed drivel, Kung Fu Panda is a pleasant, more than playable surprise. While aimed at the younger set with its non-existent difficulty, the superb feel of the beat-em-up combat and light adventure platforming offers enough for adults as well. Kung Fu Panda has a shot at being the best summer movie tie in [...]

  • by Matt Paprocki

    Not long after the Xbox 360 launched, THQ released a quirky World War II third person shooter called The Outfit. Outside of its flaws, the unique combination of shooting and resource management to build new vehicles or defenses was addictive. Quake Wars borrows much of the same concept, only in simpler form and rougher gameplay [...]

  • by Matt Paprocki

    Those who have seen the second Narnia film in theaters will probably remember the scene in which an enraged minotuar runs around collecting spinning gold and silver pieces strewn around the land. Then again, maybe the developers of Prince Caspian viewed a different movie than the rest of us.
    As typical licensed movie fodder, Caspian fares [...]

  • by Matt Paprocki

    Yet another mini-game mish-mash for the Wii, Hudson’s Deca Sports fails where most of the other slapped together compilations do. It’s simply not fun, featureless, and few of the games actually work. The 10 sports included here don’t even make sense to be on the same disc as they’re all unrelated.
    There’s little question Hudson is [...]

  • by Matt Paprocki

    The first in a collaboration between EA and Steven Spielberg, Boom Blox is an inventive feature packed puzzle game loaded with ingenious fun. While not all of its mechanics click, the central concept of physics based block breaking is strong enough to widen the appeal and make this an addictive romp through all of its [...]

  • by Matt Paprocki

    What started on the Super Nintendo in 1992 has blossomed into a mega franchise for Nintendo. With its then startling Mode-7 scaling, the innovative Mario Kart immediately grabbed an audience and has hooked them ever since. Now on its sixth iteration, this series may have finally run into a speed bump on the Wii.
    It’s not [...]

Wearing the Basic Black Skin for Shifter by Buzzdroid