Posts by Matt Paprocki
  • by Matt Paprocki

    When Blizzard revealed the three campaign sections of Starcraft II were being released seperately, it came out as, well, a bit cheap on their part. Now the word from Blizzard producer Chris Sigaty is these releases are going to take some time:
    “With any luck, it would be like a year for each successive one, but [...]

  • by Matt Paprocki

    Ever wonder why there are system shortages? Maybe it’s stories like these. Microsoft has sued DHL over the loss of 21,600 Xbox 360s due to a train wreck. Microsoft is looking for $2 million in damages, certainly small change to both companies. That’s actually fairly reasonable when you consider if these were all Arcade bundles, [...]

  • by Matt Paprocki

    Looking forward to the New Xbox Experience in November? Don’t have a hard drive for your 360? Oh, then you might have a problem.
    It seems the update requires too much space for systems that don’t have the almost necessary accessory, and Microsoft is looking into options to help you out. As Major Nelson stated:
    “To help [...]

  • by Matt Paprocki

    Last year, the Live Arcade was the recipient of a updated version of Jordan Mechner’s original Prince of Persia. The game did well, managing a 82% score over on Metacritic thanks to its improved controls and sharp visuals. It must have sold well too, as it’s now on its way to PSN according to the [...]

  • by Matt Paprocki

    Contrary to what Marc Whitten told the world months ago, Microsoft will be keeping all of its Live Arcade games on the service. Microsoft’s VP John Schappert stated that “the information about XBLA delisting had been taken out of context.” He goes onto to confirm that with the launch of the New Xbox Experience come [...]

  • by Matt Paprocki

    Konami seized an opportunity at the Tokyo Game Show to announce that a new chapter in the Castlevania series is coming to the PS3 and Xbox 360, the first in the series for the latest generation of consoles (not including that fighting game “thing” coming on the Wii). Unfortunately, while they made the announcement, that’s [...]

  • by Matt Paprocki

    Sierra was recently acquired by the growing behemoth that is Activision/Blizzard. As one of the downsides to that merger, a stack of games are going offline… forever. There’s only a small bit of warning here too (less than a month) since they’re all done for on November 1st. The full list is after the jump, [...]

  • by Matt Paprocki

    From a shooting standpoint, Fracture fails. It’s repetitive, the mechanics are clunky, and the multitude of targets firing at the player at any given time is borderline ridiculous. Fracture has one thing going for it, and that’s terrain deformation. That one thing is enough to raise this otherwise standard third-person affair from mediocre to something [...]

  • by Matt Paprocki

    While everyone expected the simplistic MLB Stickball this week as the Live Arcade release, it was a bit of a surprise to see two more alongside it given the complete lack of announcements.
    Tenchu fans are given the multi-player driven Shadow Assault. Think of it as Bomberman set in Tenchu, with a focus on trapping foes [...]

  • by Matt Paprocki

    While we’ve known for a while that the home version of Street Fighter IV was going to be slightly different, the version playable at the Tokyo Game Show spilled nearly all. Fei Long, Dan, Sakura, Sheng Long/Gouken, and final boss Seth are playable for the home release, scheduled for sometime before the end of fiscal [...]

  • by Matt Paprocki

    The latest Silent Hill has a been a long time coming. Fans have eagerly awaited this sequel, only to learn that, oops, you can’t invert the controls. Yes, for aiming you can adjust them, but for standard gameplay, you’re out of luck.
    This has led to numerous forums lighting up with complaints, begging the company to [...]

  • by Matt Paprocki

    Even with Jack Thompson out of the picture (at least legally), it’s still probably not a great idea to release a AO rated title onto the market, especially since the system makers won’t allow it. That’s what Sega is trying to avoid, and if MTV Multiplayer is correct, they’re sending builds of MadWorld to the [...]

  • by Matt Paprocki

    The sequel to the rather excellent Scene It? Lights, Camera, Action is due for release on October 28th. Box Office Smash will come in two editions: One with the game only for $40 and another set with the four controllers for $60. This begs the question as to what happened with the DLC promised for [...]

  • by Matt Paprocki

    Yes, for those us in America, it’s sort of hard to believe that there was a still a debate over in the UK over Manhunt 2. After an extensive battle with the BBFC over the rating and content, the game will finally be headed to stores for the PSP, PS2, and Wii. Somewhat ironic this [...]

  • by Matt Paprocki

    Tomb Raiding 360 fans have something to celebrate about. With the upcoming Tomb Raider Underworld, they’ll be able to partake in two separate add-ons for the the game, and it’s all for the 360 only.
    Near the rough release date of the “end of December,” players will be able to continue the main storyline, picking up [...]

  • by Matt Paprocki

    Wii owners are the first to get their hands on Proto Man inside Mega Man 9. Xbox 360 and PS3 gamers will get him on Tuesday and Thursday respectively. Proto Man offers a charged shot and slide maneuvers, stuff Mega Man should of had from the get go. However, Proto is also stuck taking double [...]

  • by Matt Paprocki

    If this months slow start for new releases has bored you, there’s plenty to do online. For PSN fans, demos of the long overdue BioShock, another port a long time coming in Eternal Sonata, and Brothers in Arms Hells Highway went live Thursday. Over on Xbox Live, you can delve into the world of Viva [...]

  • by Matt Paprocki

    While it doesn’t seem like the most likely candidate for the cause, Madden NFL 09 has gone pink. The limited-edition Target-exclusive version of the game comes with a pink laced cover, and will only be available in October. The proceeds go to Deanna Favre HOPE Foundation, an organization started by its namesake and wife of [...]

  • by Matt Paprocki

    Worried about Resident Evil 5’s new save system? Well, fret no more. 1UP headed to Japan to discuss the game with producer Jun Takeuchi. Aside from a brief joke snippet about another EGM April Fools joke involving Akuma making an appearance, the best news comes in the form of typewriter saves no longer being a [...]

Wearing the Basic Black Skin for Shifter by Buzzdroid