Flagship’s first release, the anticipated Hellgate: London, proved to be a disappointment for many. Max Schaefer, co-founder of the development studio, spoke with Eurogamer and explained the problems the game had when it launched.
“If we made a mistake with Hellgate, it was trying to do too many things for too many people… We ended up rushing it to market and not keeping it in the oven long enough, just out of necessity.”
Schaefer is also avoiding making the same mistakes with their next effort, Mythos:
With Mythos we’re definitely taking our time, we’re well within our budget and our means to make it. It’s a little bit of a turning point for us - don’t try to do everything for everybody.
Hopefully this one turns out more polished and gains a better reception.
Flagship’s Max Schaefer - [Eurogamer]
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