After weeks of magazine leaks and announcements from other companies beforehand, Activision finally came out and officially announced Call of Duty: World at War this morning. Being developed by Treyarch and using the Call of Duty 4 engine, World at War will indeed be headed back to World War II as players take control of both U.S. Marines and Russian soliders at the Pacific Theater.

“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Mark Lamia, Studio Head for Treyarch. “We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight.”

Details on the mutliplayer modes for all versions of the game, as well as the debut trailer, can be found below.

Multiplayer Details (via Activision PR):

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

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"Call of Duty: World at War Officially Announced" by Quinton Miles was published on June 23rd, 2008 and is listed in News.

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